Alpha RLS Carjacking & Theft Mechanic
Vehicles v0.2.4
BeamNG v0.2.4

Alpha RLS Carjacking & Theft Mechanic

Mod Created by: @Xela
Hinzugefügt: Just now

Nice car! Give me it.


Mod Description

Stranded without a car far from home? Fast travel too expensive? Taxi too slow? So many cars around? Take one. RLS Carjacking Mechanic adds vehicle theft and hotwiring to RLS Career Overhaul. Walk up to an eligible traffic vehicle and press your normal Enter/Exit Vehicle control to take it. Vehicles being inspected for sale can also be hotwired directly from the action wheel. The vehicle is added to your career inventory and keeps its actual configuration, damage, paint and license plate — but stolen cars come with their own risks and limitations. Features Carjack live AI traffic using the normal Enter/Exit Vehicle control. Hotwire vehicles for sale from the action wheel while inspecting them outside an active test drive. Hotwired vehicles are released, started and added directly to your inventory. Hotwiring dealership vehicles applies a configurable reputation penalty. (Default: -5000) Private marketplace vehicles can also be hotwired. Police vehicles can be stolen and immediately trigger maximum police heat. Stolen police vehicles cannot have their identity changed. A stolen vehicle's identity becomes known to police after a configurable delay and may trigger a pursuit when recognized nearby. Stolen vehicles cannot be insured until their identity has been changed. Automated speed-camera and red-light-camera fines are not charged to stolen vehicles. Stolen vehicles have a heavily reduced resale value. Unwanted stolen vehicles can be stripped for parts from their garage vehicle menu for a heavily reduced payout. Stolen traffic is automatically replenished so repeated carjackings don't gradually empty the map. Change Vehicle Identity Eligible stolen vehicles can use Change Vehicle Identity from their garage vehicle menu. By default, the service costs 35% of the vehicle's current value and completes instantly. When completed: The vehicle receives a new randomly generated license plate. Its paint is changed to another color available for that vehicle model. Police no longer recognize it as the previously stolen vehicle. It becomes eligible for normal RLS insurance again. The stolen resale-value reduction remains in place for economy balancing. Police vehicles cannot use this service. Hotwiring Vehicles for Sale Enter a vehicle while inspecting it for sale and open the action wheel. Outside of an active timed test drive, a Hotwire option will appear. Completing the hotwire: Releases the vehicle from the dealership inspection lock. Starts the vehicle if necessary. Removes it from the sale listing. Adds it to your career inventory. Applies the same stolen-vehicle police, insurance, identity and value rules as a normal carjacking. Hotwiring dealership vehicles applies a configurable reputation penalty to the dealership's associated organization. Default reputation penalty: -500. Private marketplace sellers currently do not share the same dealership organization reputation system, so private-sale theft does not apply this penalty. Balance Carjacking can obviously be exploited by repeatedly stealing vehicles near a garage and immediately selling them. To reduce this, stolen vehicles are intentionally worth much less than legitimate vehicles. By default: Stolen vehicle resale value: 35% of normal value Strip for Parts payout: 5% of the stolen vehicle's current value Change Vehicle Identity: 35% of current vehicle value The low stripping payout is also intended to provide a quick way to clear unwanted or badly damaged stolen vehicles from inventory rather than acting as a primary source of income. These values are configurable and may continue to change based on player feedback. Configuration The main gameplay settings can be edited at the top of: lua/ge/extensions/career/modules/carjacking.lua Setting Default Description interactDistance 3.25 Maximum distance from a traffic vehicle for carjacking. maxTargetSpeedMps 12.0 Maximum speed of a vehicle that can be carjacked. immediateAlertRadius 220.0 Radius in which nearby police can immediately react to a theft. immediateAlertLevel 2 Pursuit level for an immediately detected normal theft. policeCarjackLevel 3 Pursuit level for stealing a police vehicle. identityFlagDelaySeconds 120 Time before a stolen vehicle becomes known to police. identityScanRadius 55.0 Distance at which police can recognize a reported stolen vehicle. identityScanInterval 0.40 Interval between stolen-vehicle recognition checks. identityPursuitLevel 2 Pursuit level triggered when a stolen vehicle is recognized. stolenValueMultiplier 0.35 Stolen vehicle resale-value multiplier. stripPartsMultiplier 0.05 Payout multiplier for Strip for Parts. allowPoliceVehicles true Enables stealing police vehicles. allowSaleVehicleHotwire true Enables hotwiring inspected sale vehicles. allowPrivateSellerHotwire true Enables hotwiring private marketplace vehicles. dealerHotwireReputationPenalty 5000 Reputation deducted after stealing from a dealership. identityChangeCostMultiplier 0.35 Cost of changing vehicle identity as a percentage of current value. identityChangeDurationSeconds 0 Time required to change identity. 0 = instant. carjackArrestGraceSeconds 4.0 Short arrest grace period during the carjacking handoff. desiredPoliceResponders 1 Desired police response after stealing a police vehicle. Feel free to experiment with these values. Feedback on economy balance, police response, identity-change costs, detection ranges and other consequences is welcome. If you find settings that feel better balanced, please report them on the resource thread. Installation Place the ZIP file directly in your BeamNG user mods folder. Keep the ZIP intact and make sure only one version of the mod is installed. Enable both: RLS Career Overhaul RLS Carjacking Mechanic Then fully restart BeamNG and load your RLS career save. Changelog v0.2.4 New Added Hotwire to the action wheel for vehicles being inspected for sale. Hotwired vehicles are released, started and added directly to the player's inventory. Hotwiring dealership vehicles applies a configurable reputation penalty. Default: -5000. Added support for hotwiring private marketplace vehicles. Added Change Vehicle Identity for eligible stolen vehicles. Vehicle identity changes have configurable cost and completion time. Changing identity generates a new license plate and randomizes vehicle paint. Vehicles become eligible for normal RLS insurance after their identity is changed. Stolen police vehicles cannot have their identity changed. Traffic Fixed repeated carjackings gradually reducing the amount of traffic in the world. Carjacked traffic is now automatically replenished using BeamNG's normal civilian traffic generation. Replenishment is load-aware and only creates a replacement when an actual traffic slot becomes available. Improved replacement timing to reduce unnecessary vehicle spawning and associated stuttering. Improvements & Fixes Added a proper action-wheel icon for Hotwire. Hotwiring now starts the vehicle if it isn't already running. Stolen vehicles now use their full native BeamNG configuration names. Fixed stolen vehicles being insurable before changing their identity. Improved persistence of changed paint and license plates. Optimized stolen-vehicle retrieval monitoring to reduce unnecessary background processing. Improved police-car theft handling and responder behavior. Various stolen-vehicle, police, insurance and persistence fixes.

How to install this mod in BeamNG.drive

  1. Download the mod file.
  2. Move the unmodified .zip file into your BeamNG mods folder:
    AppData\Local\BeamNG.drive\0.XX\mods
  3. Launch BeamNG.drive – the mod will appear in your vehicle selector or repository!
File Name: Direct Download
File Size: Externer Host
Created by: @Xela
downloads: 98
Likes: 8
Added On: 8/27/2026
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